| Server IP : 159.203.156.69 / Your IP : 216.73.216.28 Web Server : nginx/1.24.0 System : Linux main-ubuntu 6.8.0-71-generic #71-Ubuntu SMP PREEMPT_DYNAMIC Tue Jul 22 16:52:38 UTC 2025 x86_64 User : root ( 0) PHP Version : 8.3.6 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : ON | Perl : ON | Python : OFF | Sudo : ON | Pkexec : OFF Directory : /var/www/tanviranik.com/node_modules/undici/docs/docs/api/ |
Upload File : |
# Class: WebSocket
Extends: [`EventTarget`](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget)
The WebSocket object provides a way to manage a WebSocket connection to a server, allowing bidirectional communication. The API follows the [WebSocket spec](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket) and [RFC 6455](https://datatracker.ietf.org/doc/html/rfc6455).
## `new WebSocket(url[, protocol])`
Arguments:
* **url** `URL | string`
* **protocol** `string | string[] | WebSocketInit` (optional) - Subprotocol(s) to request the server use, or a [`Dispatcher`](/docs/docs/api/Dispatcher.md).
### WebSocketInit
When passing an object as the second argument, the following options are available:
* **protocols** `string | string[]` (optional) - Subprotocol(s) to request the server use.
* **dispatcher** `Dispatcher` (optional) - A custom [`Dispatcher`](/docs/docs/api/Dispatcher.md) to use for the connection.
* **headers** `HeadersInit` (optional) - Custom headers to include in the WebSocket handshake request.
### Example:
This example will not work in browsers or other platforms that don't allow passing an object.
```js
import { WebSocket, ProxyAgent } from 'undici'
const proxyAgent = new ProxyAgent('my.proxy.server')
const ws = new WebSocket('wss://echo.websocket.events', {
dispatcher: proxyAgent,
protocols: ['echo', 'chat']
})
```
If you do not need a custom Dispatcher, it's recommended to use the following pattern:
```js
import { WebSocket } from 'undici'
const ws = new WebSocket('wss://echo.websocket.events', ['echo', 'chat'])
```
### Example with HTTP/2:
> ⚠️ Warning: WebSocket over HTTP/2 is experimental, it is likely to change in the future.
> 🗒️ Note: WebSocket over HTTP/2 may be enabled by default in a future version,
> this will happen by enabling HTTP/2 connections as the default behavior of Undici's Agent as well the global dispatcher.
> Stay tuned to the changelog for more information.
This example will not work in browsers or other platforms that don't allow passing an object.
```js
import { Agent } from 'undici'
const agent = new Agent({ allowH2: true })
const ws = new WebSocket('wss://echo.websocket.events', {
dispatcher: agent,
protocols: ['echo', 'chat']
})
```
# Class: WebSocketStream
> ⚠️ Warning: the WebSocketStream API has not been finalized and is likely to change.
See [MDN](https://developer.mozilla.org/en-US/docs/Web/API/WebSocketStream) for more information.
## `new WebSocketStream(url[, protocol])`
Arguments:
* **url** `URL | string`
* **options** `WebSocketStreamOptions` (optional)
### WebSocketStream Example
```js
const stream = new WebSocketStream('https://echo.websocket.org/')
const { readable, writable } = await stream.opened
async function read () {
/** @type {ReadableStreamReader} */
const reader = readable.getReader()
while (true) {
const { done, value } = await reader.read()
if (done) break
// do something with value
}
}
async function write () {
/** @type {WritableStreamDefaultWriter} */
const writer = writable.getWriter()
writer.write('Hello, world!')
writer.releaseLock()
}
read()
setInterval(() => write(), 5000)
```
## ping(websocket, payload)
Arguments:
* **websocket** `WebSocket` - The WebSocket instance to send the ping frame on
* **payload** `Buffer|undefined` (optional) - Optional payload data to include with the ping frame. Must not exceed 125 bytes.
Sends a ping frame to the WebSocket server. The server must respond with a pong frame containing the same payload data. This can be used for keepalive purposes or to verify that the connection is still active.
### Example:
```js
import { WebSocket, ping } from 'undici'
const ws = new WebSocket('wss://echo.websocket.events')
ws.addEventListener('open', () => {
// Send ping with no payload
ping(ws)
// Send ping with payload
const payload = Buffer.from('hello')
ping(ws, payload)
})
```
**Note**: A ping frame cannot have a payload larger than 125 bytes. The ping will only be sent if the WebSocket connection is in the OPEN state.
## Read More
- [MDN - WebSocket](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket)
- [The WebSocket Specification](https://www.rfc-editor.org/rfc/rfc6455)
- [The WHATWG WebSocket Specification](https://websockets.spec.whatwg.org/)